![]() May has to lower the barrier and aim properly. Here, Cody has to shrink and enter the ball. The next portal we did was the umbrella portal. Once you have all of the conductors, place them in a line to allow electricity to flow. May has to stand at the other side of the see-saw as Cody shrinks and enter the small hole to reach the conductor.įor the last one ( right side), Cody has to become a giant and use the other side of the see-saw while May gets the conductor at the top. ![]() Ground pound the button again for May to escape.įor the fifth and six, they are behind the red robot. The third one requires Cody’s shrinking skills.įor the fourth one, May has to use the yellow path.Īs May is upside down, she’ll be able to get the conductor but it’s inside a cage.Ĭody has to ground pound the red button to open the cage momentarily.Įnter the cage and take the conductor. At the end, you need to jump and use the grappling hook to reach the conductor. Return to the middle.Īnother is a roller coaster. Just jump to the other side via the rubik’s cube and take the conductor. The aim here is to collect all of the conductors shaped like a lightning. Both wheels have to be spun until the stars are all lit. Once all three are done, go to the wheel and spin it. You can see Cody’s screen to know if you’re doing it right. Then, move the cube towards the red toolbox. Move the cube in a way that allows Cody to climb on. Once the door is open, continue to jump onto the orb as Cody pushes to the end. May then needs to jump to the button to open the door. At the other side, May has to jump onto the next glass orb using the trampoline.Ĭody has to push the orb to the next section. Here, you need to use the glass orb to get to the other side. The last portal in this level is the one with the alien. Repeat the process until Cody is at the top of the cupboard. Cody has to wait at the cupboard to see which one comes out.Ĭody basically needs to jump diagonally, which means May has to ground pound diagonally. May has to ground pound the buttons in the correct order. May jumps onto the planet above the moon.Ĭody then has to swing the planet towards the nearby cupboard. Cody turns big and swings the planet towards the other planet above the moon. May has to jump onto the planet at the bottom. One is above the moon, and the other is at the bottom. Once you’re at the middle platform, you will see two planets dangling by ropes. Here, you need to use the rail and jump onto the planets to get to the next rail. Cody does the battery while May switches it on. Cody has to hold the hook while May grapples onto it.įor the next grappling hook, both May and Cody have to hold on together. You will then come across a hook section. In the next part, Cody has to shrink again while May moves upside down. When Cody releases, May has to jump to the right side without getting hit by the laser. May has to stand on the platform connected to the wheel. May and Cody have to ground pound the see-saw to switch positions.Īt the giant wheel, Cody has to turn it. Cody has to shrink to go through the gap. May can then crouch through the small gap. ![]() May has to push the springs to form steps for Cody.Ĭody has to ground pound the right-most spring. You will then reach an area with springs. In this portal, May has to go upside down while Cody goes to the right direction. We chose the one with the teacups first (green portal). You will then see three different portals. Now, jump all the way to the top using the anti-gravity field. Once the battery is in, May has to activate the switch. This mechanics will be featured many times in this chapter.Ĭody has to shrink himself to enter the back of the robot and push the battery in. You will then be able to get to the robot. Cody has to make himself big and ground pound the button. Go upside down and pull on the fire door. Next, to open the door, May has to use the special gravity walkway. ![]() In the third puzzle, arrange according to height.įor the fourth one, make a smile using the lines. Next, connect the lines to form a single line. You have to solve the puzzles to unlock the barrier.įor the first one, make sure it spells Override. On the way, you may also find a hidden room with characters from the developer’s other game – A Way Out. You basically play as tanks and the person who loses 3 health first will lose.Īfter you’re done with the minigame, just follow the cable all the way to reach the next destination. The first thing you’ll come across is a minigame called Tank Brothers. Rose’s Room Walkthrough & Guide Minigame: Tank Brothers Here’s a walkthrough and guide of Rose’s Room (chapter 3) in It Takes Two. Your task is to defeat the Moon Baboon to get to Rose, and later try to get her attention by getting rid of the elephant toy. Rose’s Room is chapter 3 of It Takes Two and it’s a pretty lengthy one.
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